The risks of competitiveness in video games for children

The risks of competitiveness in video games for children

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Competitiveness has always existed. Man needs to feel good about himself and many times he cannot find any other way to do it than comparing with those around him.

It is normal to find children competing on the playground in their usual games, in sports, and even, for studies or grades; But that competitiveness, which is in a reduced area and with the colleagues we know, has become worrisome in the case of new online multiplayer video games.

Can have Competitive risks in video games for children? Does it affect the child's life at all?

Most of the children's games are competitive, the same happens with some traditional board games, such as chess or Parcheesi, so ¿why is competitiveness worse of video games for children than in other games?

Being the best and winning on the contrary can be a good way of self-improvement and ego boosting, and at that point, traditional games have a advantage over video games, and is that, mainly, the other opponents were present in the combat. This means that when the other children lose to an opponent, the feelings of euphoria or sadness They are shared by the whole group, generating empathy in the children themselves, who observe the reactions of both winners and losers. Even if the child wins, he can feel a kind of bittersweet triumph when he realizes that his defeated playmate is having a hard time.

This interaction generates a emotional learning very intense, which serves to be able to measure their feelings in the future in front of other people so as not to hurt sensitivities, in addition to promoting a greater tolerance towards the frustration of losing; something that, without a doubt, will happen at some point in the child's life.

However, in the case of online multiplayer video games, that is, those in which the child, being alone at home, can play against other participants through the internet, this is not the case.

The other participants in the game “hide” behind an avatar that represents them, and under a username that is probably not theirs. The child cannot see their faces, nor their expressions during the game.

On the other hand, most of the addictive video games to which children are hooked, are related to competitiveness, which is truly responsible for the addiction, and are games with violent content. Many of them are called "Shooter games”That is, games where we must kill the other participants in order to survive. These types of games, according to the latest studies carried out in this regard, promote violence in children who have more aggressive and insensitive behaviors and reactions than their peers who played other types of games.

Do not forget that these games promote individuality and isolation leaving empathy aside, since it is not possible to empathize with a virtual doll, in addition to increasing the child stress Due to continuous competitiveness, their addiction to video games fosters more hostile feelings towards others and leads to depression.

In addition, another of the problems generated by this online competitiveness, is that children spend a large part of their free time in these games, so the feelings of frustration when losing are frequent, and often difficult to overcome by more immature children. That frustration and desire to compete at all times is also transferred to their daily life in the classroom or at home, generating negative feelings that drag them to not be able to enjoy their day to day.

This does not mean that competitiveness is not positive for the child, but we must always choose games that generate competitiveness against oneselfSuch as puzzles or learning games, since these lack negative effects and improve the child's ability to overcome without having to "kill" anyone along the way.

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